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- 21:14, 29 February 2012 Override (hist) [1,474 bytes] Bassam (Talk | contribs) (Created page with " == Overview == When working in a complex project (such as tube) it is customary to link sets/characters/props as groups into the shot files. While the proxy system allows animat...")
- 02:05, 26 January 2012 Blendflakes (hist) [6,572 bytes] Bassam (Talk | contribs) (Created page with " == Introduction == This is a simple script that, like pyflakes for python scripts, checks a Blendfile for 'niceness' From our perspective, it does checks that make it easier for...")
- 23:35, 16 December 2011 Roach Walk Sim (hist) [8,207 bytes] Bassam (Talk | contribs) (Created page with "While the old crowd sim consisted of a walk part and a crowd sim part, both done as Python script, the new one uses the Game Engine for the crowd, but Python for the walk, and ha...")
- 17:56, 6 October 2011 Model Maps (hist) [120 bytes] Andreu (Talk | contribs) (Created page with "The texture maps here are organized mirroring the model library: - characters - props - sets - vehicles")
- 17:51, 6 October 2011 Texture Maps (hist) [1,394 bytes] Andreu (Talk | contribs) (Created page with "At some point in the production process, we saw the need for improved organization of some of the assets in the Tube repository. There are multiple reasons for this: - To allow f...")
- 17:25, 6 October 2011 Assets (hist) [108 bytes] Andreu (Talk | contribs) (Created page with "* Texture Maps * Materials")
- 00:55, 2 September 2011 Story (hist) [5,155 bytes] Bassam (Talk | contribs) (Created page with "==Logline== A computer animated short based, like Elephants Dream, in libre software, the ‘Tube’ project is also a new experiment in distributed collaboration. It plays on th...")
- 20:31, 30 August 2011 Object and Material ID table (hist) [365 bytes] Bassam (Talk | contribs) (Created page with "== Introduction == Object and Mat IDs can be used in the compositor. Since Objects and Materials live in library files, we need to be sure that they do not overlap, so funny thi...")
- 22:19, 26 August 2011 Train (hist) [2,753 bytes] Bassam (Talk | contribs) (Created page with "== Files == All files for the train live in $SVNROOT/lib/models/vehicles/ * train.blend (currently the old version, this is what links to files) * train_interior.blend ( for act ...")
- 22:14, 26 August 2011 Models (hist) [57 bytes] Bassam (Talk | contribs) (Created page with "Docs about specific model assets. * Track * Train")
- 19:46, 24 August 2011 Armature layer names (hist) [161 bytes] Bassam (Talk | contribs) (Created page with "This addon is very similar to the scene layer names addon, but it is for armature layers instead of scene layers, and has no defaults file.")
- 19:43, 24 August 2011 Creating a linkable asset (hist) [2,565 bytes] Bassam (Talk | contribs) (Created page with "Linkable assets/library assets in this context are blender data, python scripts or image data, stored in the project directory structure. == Lib ...")
- 18:50, 24 August 2011 Scene layer names (hist) [1,289 bytes] Bassam (Talk | contribs) (Created page with " == Description == Scene layer names is simple layer manager for scenes. It allows assigning names to Blender layers, and having a default set of layers in a directory. == Inst...")
- 18:14, 24 August 2011 Layout (hist) [1,518 bytes] Bassam (Talk | contribs) (Created page with " == Per Act Differences == Creating a new layout file in Act I and Act III should follow the following steps. Act II may have similar steps to start, but it is possible the file...")
- 17:54, 24 August 2011 Shot pipeline (hist) [1,137 bytes] Bassam (Talk | contribs) (Created page with "<br style="clear: both" /> File:pipeline_diagram.png <br style="clear: both" /> * Assets are created in the lib folder. These maybe materials, models, python scripts, etc. Th...")
- 16:30, 24 August 2011 Reference desk (hist) [12,680 bytes] Bassam (Talk | contribs) (Created page with "Reference Desk is a Blender Addon developed for tube by Christopher Allan Webber, of Mediagoblin fame, and further tweaked by Bassam Kurdali. == Theory of operation == Reference...")
- 16:10, 24 August 2011 Lighting and rendering workflow (hist) [2,960 bytes] Bassam (Talk | contribs) (Created page with "== Shot files == Within each act, there are 3 files per shot: 1- '''a''n''s''nn''.blend''' (where n is the act number, and nn is the shot number. This is the anim file, starts i...")
- 02:07, 17 August 2011 Lighting pipeline (hist) [3,645 bytes] Bassam (Talk | contribs) (Created page with " == Lighting pipeline choices == If we have to start from before anim is locked down, we should be able to work in seperate files to enable a flexible pipelinish workflow. I've l...")
- 23:24, 1 June 2011 Animation Notes (hist) [3,343 bytes] Bassam (Talk | contribs) (Created page with "Currently Most of this page is cribbed from an online meeting with some of the animators. ==Animation Needs== ===About the Main character=== ====Prehistory==== Gilgamesh sh...")
- 21:28, 1 June 2011 Maya to Blender (hist) [9,688 bytes] Bassam (Talk | contribs) (Created page with "=== Keymaps === Blender has customizable keymaps, you can change them in user preferences: File->User Preferences-> Input, but you can also download and install pre-made keymaps....")
- 21:22, 1 June 2011 IRC (hist) [1,372 bytes] Bassam (Talk | contribs) (Created page with " == IRC == === About === IRC stands for Internet Relay Chat. an open and venerable text messaging system, it is still widely used by Free/Open Source projects. You log into an i...")
- 23:48, 9 February 2011 SVN and Helga access (hist) [3,879 bytes] Bassam (Talk | contribs) (Created page with 'Access to Helga and SVN. Helga is a project management/Asset management tool. On the front end, it looks like a webpage with lists of shots and models in the project. Each shot/…')
- 17:28, 8 November 2010 Gilga model (hist) [681 bytes] Bassam (Talk | contribs) (Created page with ' == current orthos == File:Example.jpg')
- 23:28, 5 November 2010 Roach Crowd Sim (hist) [9,128 bytes] Josh (Talk | contribs) (Created page with ' == Rough concept == Similar to boids except that the cockroachs' bodies are parented to an empty/root bone which is shrinkwrapped to a low poly mesh (offset some distance from …')
- 20:32, 15 September 2010 Schedule (hist) [11 bytes] Bassam (Talk | contribs) (Created page with ' == Headline text == === Sub Header === * bullet 1 * bullet 2 ** subbullet1')
- 17:41, 14 September 2010 Geppetto (hist) [476 bytes] Baali (Talk | contribs) (Outlay for geppetto)
- 18:39, 2 September 2010 Scripts (hist) [218 bytes] Bassam (Talk | contribs) (Created page with '== SFX Scripts == * Mushroomer Mushroomer')
- 18:37, 2 September 2010 Rigs (hist) [62 bytes] Bassam (Talk | contribs) (Created page with '== Character Rigs == * Gilgamesh Rig Gilgamesh Rig')
- 17:28, 2 September 2010 Mushroomer (hist) [18,387 bytes] Josh (Talk | contribs) (Started basic page structure)
- 17:02, 2 September 2010 Gilgamesh Rig (hist) [2,147 bytes] Bassam (Talk | contribs) (Created page with ' == Arm Setup == === Geometry Chain === GEO_shoulder.L/.R, GEO_upperarm.L/.R >> GEO_lowerarm.L/.R >> GEO_hand.L/.R')